Mar 27, 2008, 09:42 PM // 21:42 | #21 | |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Quote:
|
|
Mar 27, 2008, 10:05 PM // 22:05 | #22 | |
Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
|
Quote:
|
|
Mar 27, 2008, 10:09 PM // 22:09 | #23 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Quote:
|
|
Mar 28, 2008, 01:12 PM // 13:12 | #24 |
Krytan Explorer
Join Date: May 2007
Profession: P/
|
so, it isn't just me!
Thanks for the replies, all!
FYI: I do use the flags to help. I've had to do it a lot more lately, though, for some reason. In other posts, and even some in this one, people have noticed a change in the AI of their Heroes and Henchmen. (Mainly Heroes.) About 2 weeks ago, mine all started acting a lot stupider - more aggressive, or simply standing there with a fully charged bar doing nothing - and my Survivor Rit got snuffed because I didn't notice in time that I had no backup! (I have since rerolled him and am now r2, half way to r3 LS - keep my fingers crossed.) It was at that time that I noticed that mobs were behaving smarter than they used to - and, like I said, this has been in NM, not HM. They started ducking out of Spirit Rift before it went off, and they hadn't before. (It's an awful skill due to the long delay after a 2s cast, but it is one of my most powerful damage dealers for multiple targets.) I also noticed that mobs were kiting more on Missions like Venta Cemetary, and that Elona Reach was much harder. (I think because of the buff to WoH?) So, between my H&H acting dumber and mobs acting smarter, I had to back off and relearn the game. Not saying it's bad, just interesting. Skill changes, too, have made me readjust my game. Rebuild Heroe bars and so forth. Keeps it interesting! It's actually kind of fun, the frustration, but I have found myself shouting in the midst of a mission: "No way! WTF?! They never used to do that before!" It did make me wonder if H&H are made weaker because the game is really set up for multiple human players. And with the constant skill tweaking going on, not to mention (imho) imba skills from GW:EN, it seemed that maybe ANet was trying to go back and adjust the other modules to account for the new skills and styles of play (i.e., Ursanway, Sabs, etc.) Yeah - I get that H&H aren't able to be designed to cooperate with every style of play. It's an AI, not a mind-reader. I just happen to not be good at micromanaging - not great at typing and macroing keys and all that. (Which is why I haven't attempted HM. I'm the guy who has enough watching my own character and hitting my own skills, let alone trying to micro up to 3 other characters! I know, I know: "PvE = C+Space" - how hard can that be? BS.) |
Mar 28, 2008, 02:01 PM // 14:01 | #25 |
Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
|
To reduce the chances of a hero running to aggro another mob it is best to place them onto GUARD mode rather than ATTACK mode.
This should stop your heros aggroing other mobs before your current mob has been killed. |
Mar 28, 2008, 02:04 PM // 14:04 | #26 | |
Emo Goth Italics
Join Date: Sep 2006
|
Quote:
They still do it. |
|
All times are GMT. The time now is 08:41 PM // 20:41.
|